ModEnc is currently in Maintenance Mode: Changes could occur at any given moment, without advance warning.
Game Speed: Difference between revisions
Jump to navigation
Jump to search
Rampastring (talk | contribs) Created page with "Tiberian Sun and Red Alert 2 have 7 game speed settings. These settings set a cap on the frame rate (also called tick rate) that the game runs at; raising the game speed setti..." |
Rampastring (talk | contribs) mNo edit summary |
||
Line 1: | Line 1: | ||
Tiberian Sun and Red Alert 2 have 7 game speed settings. These settings set a cap on the frame rate (also called tick rate) that the game runs at; raising the game speed setting does not make the game run faster if the game runs slowly due to the system not being able to run it at the capped speed. | Tiberian Sun and Red Alert 2 have 7 game speed settings. These settings set a cap on the frame rate (also called tick rate) that the game runs at; raising the game speed setting does not make the game run faster if the game runs slowly due to the system not being able to run it at the capped speed. | ||
The game speed caps are different between singleplayer and multiplayer | The game speed caps are different between singleplayer and multiplayer. | ||
Singleplayer game speed caps: | Singleplayer game speed caps: |
Revision as of 13:15, 20 April 2020
Tiberian Sun and Red Alert 2 have 7 game speed settings. These settings set a cap on the frame rate (also called tick rate) that the game runs at; raising the game speed setting does not make the game run faster if the game runs slowly due to the system not being able to run it at the capped speed.
The game speed caps are different between singleplayer and multiplayer.
Singleplayer game speed caps:
- 6 - Unlimited (as high as system allows)
- 5 - 60 FPS
- 4 - 30 FPS
- 3 - 20 FPS
- 2 - 15 FPS
- 1 - 12 FPS
- 0 - 10 FPS
Multiplayer game speed caps:
- 6 - 60 FPS
- 5 - 45 FPS
- 4 - 30 FPS
- 3 - 20 FPS
- 2 - 15 FPS
- 1 - 12 FPS
- 0 - 10 FPS
The game speed setting is saved to SUN.ini, as [GameSpeed].
If the game is running at a constant frame rate of 15, one game second (used for mission and superweapon timers) equals one real-life second.
See also
- Modified Tiberian Sun game-speeds for CnCNet multiplayer https://github.com/CnCNet/ts-patches/blob/master/src/gamespeed.asm