ModEnc is currently in Maintenance Mode: Changes could occur at any given moment, without advance warning.
LightIntensity: Difference between revisions
Jump to navigation
Jump to search
Silverwind (talk | contribs) No edit summary |
Added a mention of a reset bug. |
||
Line 2: | Line 2: | ||
|files={{Categ|ini=rules}} | |files={{Categ|ini=rules}} | ||
|values={{values|float}} | |values={{values|float}} | ||
|default=0.0 | |default=0.0 | ||
|types={{Categ|BuildingTypes}} | |types={{Categ|BuildingTypes}} | ||
|ts=yes | |ts=yes | ||
|fs=yes | |fs=yes | ||
Line 19: | Line 12: | ||
Specifies the amount light radiated by this [[BuildingType]]. Positive values increase the intensity of emitted light, while negative values 'absorb' existing light. 0.0 (the default value) disables lighting. | Specifies the amount light radiated by this [[BuildingType]]. Positive values increase the intensity of emitted light, while negative values 'absorb' existing light. 0.0 (the default value) disables lighting. | ||
{{bugs}} | |||
If you insert this BuildingType's section into [[map]] or game mode code, you must also redefine this flag in it or the game won't read anything after the decimal point in the [[rules]] value. | |||
==See also== | ==See also== | ||
Line 25: | Line 21: | ||
* [[LightGreenTint]] | * [[LightGreenTint]] | ||
* [[LightBlueTint]] | * [[LightBlueTint]] | ||
[[Category:Resetting Flags]] |
Latest revision as of 12:26, 4 December 2020
Flag: | LightIntensity |
File(s): | rules(md).ini |
Values: | Floating point values: Any decimal number (clearer range should be added in Template:Values). |
Default: | 0.0 |
Applicable to: | BuildingTypes |
Specifies the amount light radiated by this BuildingType. Positive values increase the intensity of emitted light, while negative values 'absorb' existing light. 0.0 (the default value) disables lighting.
Bugs/Side-Effects/Unexpected Limitations
If you insert this BuildingType's section into map or game mode code, you must also redefine this flag in it or the game won't read anything after the decimal point in the rules value.