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TurretChargeAnimRate: Difference between revisions

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Crimsonum (talk | contribs)
Created page with "{{Flag |name={{PAGENAME}} |files={{Categ|ini=rules}} |types={{Categ|BuildingTypes}} |values={{values|unsigned integer}} |fs=yes }} Specifies the rate at which this building's..."
 
Crimsonum (talk | contribs)
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|types={{Categ|BuildingTypes}}
|types={{Categ|BuildingTypes}}
|values={{values|unsigned integer}}
|values={{values|unsigned integer}}
|default=0
|fs=yes
|fs=yes
}}
}}

Latest revision as of 20:11, 15 January 2023

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Flag: TurretChargeAnimRate
File(s): rules(md).ini
Values: Unsigned integers: All non-negative whole numbers from 0 to either 32767, 2147483647 or 4294967295.
Default: 0
Applicable to: BuildingTypes


Specifies the rate at which this building's charge-up animation should play. Larger values indicate slower animation (1 being fastest). Assumes that the building has a primary weapon with Charges=yes.

See Also