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StartSound: Difference between revisions
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|values={{Values|strings|Names of [[Sound]]s}} | |values={{Values|strings|Names of [[Sound]]s}} | ||
|default=none | |default=none | ||
|types={{Categ|SuperWeaponTypes}}, {{Categ|Animations}} | |types={{Categ|SuperWeaponTypes}}, {{Categ|Animations}},{{Categ|VoxelAnims}} | ||
|ts=yes | |ts=yes | ||
|ets=yes | |ets=yes | ||
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|rp=yes | |rp=yes | ||
}} | }} | ||
Specifies a sound (from {{f|sound(md).ini|link}} [{{f|SoundList|link}}]) to be played upon the activation of a SuperWeaponType with [[Types|Type]]=ForceShield set.<br> | |||
Specifies a sound (from {{f|sound(md).ini|link}} [{{f|SoundList|link}}]) to be played upon the activation of a SuperWeaponType with [[Types|Type]]=ForceShield set. | |||
sound to play when the voxel anim is created <b>(Voxel Debris types)</b> | sound to play when the voxel anim is created <b>(Voxel Debris types)</b> | ||
sound to play when the [[Animations]] Playing ([[Art.ini]],[[Artmd.ini]]) | sound to play when the [[Animations]] Playing ([[Art.ini]],[[Artmd.ini]]) |
Revision as of 13:58, 7 October 2024
Flag: | StartSound |
File(s): | Rules(md).ini |
Values: | Strings: Normal text. (Limited to: Names of Sounds) |
Default: | none |
Applicable to: | SuperWeaponTypes, Animations,VoxelAnims |
Specifies a sound (from sound(md).ini [SoundList]) to be played upon the activation of a SuperWeaponType with Type=ForceShield set.
sound to play when the voxel anim is created (Voxel Debris types)
sound to play when the Animations Playing (Art.ini,Artmd.ini)