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DebrisMaximums: Difference between revisions

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When this VehicleType is destroyed, and the {{f|DebrisTypes|link}} list on the unit is not empty, this list specifies the maximum amount of each DebrisType on that list that can be spawned. For example:
When this VehicleType is destroyed, and the {{f|DebrisTypes|link}} list on the unit is not empty, this list specifies the maximum amount of each DebrisType on that list that can be spawned. For example:
  MinDebris=3
  MinDebris=3
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'''Note:''' It appears this system is broken in RA2 and YR and does not create any limits for each DebrisType, and as such the above example would not stop the game from spawning two or even more turrets.
'''Note:''' It appears this system is broken in RA2 and YR and does not create any limits for each DebrisType, and as such the above example would not stop the game from spawning two or even more turrets.
==Note==
*Even if you set '''DebrisMaximums=x'''(such as 10,20,30...), if the value within the tag [[MaxDebris]] only 1 or 2 The '''DebrisMaximums''' tag will be ignored.


== See Also ==  
== See Also ==  
*[[MinDebris]]/[[MaxDebris]]
*[[MinDebris]]/[[MaxDebris]]
*[[DebrisTypes]]
*[[DebrisTypes]]

Latest revision as of 06:01, 9 October 2024

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: DebrisMaximums
File(s): Rules(md).ini
Values: comma-separated list of integers
Default: 0
Applicable to: Warheads(YR Only), InfantryTypes, VehicleTypes, AircraftTypes, BuildingTypes


When this VehicleType is destroyed, and the DebrisTypes list on the unit is not empty, this list specifies the maximum amount of each DebrisType on that list that can be spawned. For example:

MinDebris=3
MaxDebris=5
DebrisTypes=TIRE,HTNKTUR
DebrisMaximums=4,1

specifies that only one (1) instance of HTNKTUR can be spawned while four (4) instances of TIRE can.

Note: It appears this system is broken in RA2 and YR and does not create any limits for each DebrisType, and as such the above example would not stop the game from spawning two or even more turrets.

Note

  • Even if you set DebrisMaximums=x(such as 10,20,30...), if the value within the tag MaxDebris only 1 or 2 The DebrisMaximums tag will be ignored.

See Also