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NodHunterSeeker: Difference between revisions

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{{DeeZireInclusion}}<br />
{{Flag
Defines which unit to spawn by a Super Weapon with Type=HunterSeeker for Soviet armies The Hunter Seeker logic appears to be disabled in Red Alert 2 although all of its associated keywords are parsed. Must be a valid unit name from the [VehicleTypes]list and be defined as all units are.
|values={{Values|strings|[[VehicleType]]}}
|default=none
|types={{Categ|General}}
|ts=yes
|fs=yes
}}
 
Defines which unit to spawn by a Super Weapon with {{f|Type|HunterSeeker}} for the second side armies (Nod). Must be a valid unit name from the [VehicleTypes] list and be defined as all units are.
 
The Hunter Seeker logic appears to be disabled in Red Alert 2 although all of its associated keywords are parsed. It does not exist in Yuri's Revenge and the tag is not parsed.

Latest revision as of 02:42, 1 November 2012

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: NodHunterSeeker
File(s): rules(md).ini
Values: Strings: Normal text. (Limited to: VehicleType)
Default: none
Applicable to: General


Defines which unit to spawn by a Super Weapon with Type=HunterSeeker for the second side armies (Nod). Must be a valid unit name from the [VehicleTypes] list and be defined as all units are.

The Hunter Seeker logic appears to be disabled in Red Alert 2 although all of its associated keywords are parsed. It does not exist in Yuri's Revenge and the tag is not parsed.