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IonCannonDamage: Difference between revisions
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{{ | {{Flag | ||
|name={{PAGENAME}} | |||
|files={{Categ|Rules(md).ini}} | |||
|values=unsigned integers | |||
|special=None | |||
|default=0 ? | |||
|types={{Categ|CombatDamage}} | |||
|games=[[TS]], [[RA2]], [[YR]] | |||
}} | |||
{{Obsolete}} | |||
In TS, specifies the amount of [[damage]] inflicted by a Super Weapon with {{TTL|Type|IonCannon}}. Obsolete in later games. |
Revision as of 07:44, 11 June 2006
Flag: | IonCannonDamage |
File(s): | Rules(md).ini |
Values: | unsigned integers |
Special Values: | None |
Default: | 0 ? |
Applicable to: | CombatDamage |
Logic related to IonCannonDamage, as a whole or in part, is obsolete in Red Alert 2 and/or Yuri's Revenge.
In TS, specifies the amount of damage inflicted by a Super Weapon with Template:TTL. Obsolete in later games.