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IonCannonDamage: Difference between revisions

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{{DeeZireInclusion}}<br />
{{Flag
Specifies the amount of damage inflicted by a Super Weapon with Type=IonCannon. The warhead defined with the IonCannonWarhead= statement is used to apply this damage.
|name={{PAGENAME}}
|files={{Categ|Rules(md).ini}}
|values=unsigned integers
|special=None
|default=0 ?
|types={{Categ|CombatDamage}}
|games=[[TS]], [[RA2]], [[YR]]
}}
 
{{Obsolete}}
 
In TS, specifies the amount of [[damage]] inflicted by a Super Weapon with {{TTL|Type|IonCannon}}. Obsolete in later games.

Revision as of 07:44, 11 June 2006

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: IonCannonDamage
File(s): Rules(md).ini
Values: unsigned integers
Special Values: None
Default: 0 ?
Applicable to: CombatDamage


Logic related to IonCannonDamage, as a whole or in part, is obsolete in Red Alert 2 and/or Yuri's Revenge.

In TS, specifies the amount of damage inflicted by a Super Weapon with Template:TTL. Obsolete in later games.