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MaxDamage: Difference between revisions

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{{DeeZireInclusion}}<br />
{{Flag
|name={{PAGENAME}}
|files={{Categ|ini=rules}}
|values={{values|unsigned integers}}
|special=None
|default=0
|types={{Categ|CombatDamage}}
|ra=yes
|co=yes
|cs=yes
|am=yes
|td=yes
|ts=yes
|fs=yes
|hp=yes
|ra2=yes
|yr=yes
|ares=yes
}}
Maximum amount of damage inflicted per shot after all adjustments.
Maximum amount of damage inflicted per shot after all adjustments.
For example, if it is set to 0, conventional weapons will not be able to cause damage.

Latest revision as of 11:27, 17 August 2023

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Flag: MaxDamage
File(s): rules(md).ini
Values: Unsigned integers: All non-negative whole numbers from 0 to either 32767, 2147483647 or 4294967295.
Special Values: None
Default: 0
Applicable to: CombatDamage


Maximum amount of damage inflicted per shot after all adjustments. For example, if it is set to 0, conventional weapons will not be able to cause damage.