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ProduceCashStartup: Difference between revisions

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{{DeeZireInclusion}}<br />
{{Flag
Specifies the amount of credits that are allocated to the owner of this BuildingType when they first obtain ownership of it.
|name={{PAGENAME}}
|files={{Categ|Rules(md).ini}}
|values={{values|integers}}
|default=0
|types={{categ|BuildingTypes}}
|ra2=yes
|yr=yes
}}
 
Specifies the amount of credits given to the player who captures this building from a neutral owner. This is part of the oil derrick tech structure logic.
 
The credits are granted each time a building is captured from a {{f|MultiplayPassive|yes|link}} house, not only the first time. The credits are transferred even if the new owner's power level is low and the building is {{f|Powered|yes|link}}.
 
Negative values to take credits from the capturing player are not supported.
 
== See also ==
* [[ProduceCashAmount]]
* [[ProduceCashDelay]]

Revision as of 16:19, 11 November 2014

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Flag: ProduceCashStartup
File(s): Rules(md).ini
Values: Signed integers: All whole numbers from -2147483648 to 2147483647; in rare cases, only from -32768 to 32767.
Default: 0
Applicable to: BuildingTypes


Specifies the amount of credits given to the player who captures this building from a neutral owner. This is part of the oil derrick tech structure logic.

The credits are granted each time a building is captured from a MultiplayPassive=yes house, not only the first time. The credits are transferred even if the new owner's power level is low and the building is Powered=yes.

Negative values to take credits from the capturing player are not supported.

See also