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{{DeeZireInclusion}}<br />
{{Flag
Can be set to 'yes' or 'no' and determines whether or not this InfantryType is immune to the effects of Ore (damage) when stood in it. Is obsolete in Red Alert 2 as the logic which harms infantry stood in Ore is disabled.
|name={{PAGENAME}}
|files={{Categ|rules(md).ini}}
|types={{Categ|InfantryTypes}}
|values={{Values|boolean}}
|default=no
|ts=yes
|fs=yes
|ra2=yes
|yr=yes
|ra2obsolete=yes
}}
 
Defines whether infantry units are immune to the effect of Tiberium and can walk over Tiberium without taking damage.
 
This does not prevent the infantry from 'transmogrifying' into a small Visceroid when killed by {{f|BehavesLike|Gas|link}} particles.
 
Tiberium damage does not exist in {{ra2}} and {{yr}}, thus this tag is obsolete.
 
== See also ==
* [[SmallVisceroid]]
* [[TiberiumDeathToVisceroid]]
* [[TiberiumTransmogrify]]

Latest revision as of 20:41, 5 April 2015

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: TiberiumProof
File(s): rules(md).ini
Values: Boolean values: yes or no, true or false, 1 or 0
Default: no
Applicable to: InfantryTypes

Logic related to TiberiumProof, as a whole or in part, is obsolete in Red Alert 2 and/or Yuri's Revenge.



Defines whether infantry units are immune to the effect of Tiberium and can walk over Tiberium without taking damage.

This does not prevent the infantry from 'transmogrifying' into a small Visceroid when killed by BehavesLike=Gas particles.

Tiberium damage does not exist in Red Alert 2 and Yuri's Revenge, thus this tag is obsolete.

See also