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IsMagBeam: Difference between revisions

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m Updated template.
Line 3: Line 3:
|files={{Categ|Rules(md).ini|Rulesmd.ini}}
|files={{Categ|Rules(md).ini|Rulesmd.ini}}
|values=boolean
|values=boolean
|special=None
|default=no
|default=no
|types={{Categ|Weapon|Weapons}}
|types={{Categ|Weapon|Weapons}}
|games=[[YR]]
|yr=yes
|rp=yes
}}
}}



Revision as of 09:27, 5 February 2007

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: IsMagBeam
File(s): Rulesmd.ini
Values: boolean
Default: no
Applicable to: Weapons


If set, the game will draw a colored wave along the projectile path (target -> firer when targeting VehicleTypes, reversed otherwise). This is used on the Magnetron. A similar, but broken wave can be created by using IsSonic=yes on the weapon instead.

Note: if the projectile is invisible, then the warhead will detonate when the wave hits the target. If it is visible, this wave will be only a graphic effect, and the warhead will detonate when the visible projectile hits. However, AI units will "sense" the wave and try to scatter before the projectile hits.