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AA: Difference between revisions

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Nighthawk200 (talk | contribs)
m template updated - I thought you could use a little assistance :)
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{{Flag
{{Flag
|name=AA
|name=AA
|files=rules(md).ini
|files=[[rulesmd.ini|rules(md).ini]]
|values=boolean
|values=boolean
|special=None
|default=no
|default=no
|types=Projectiles
|types=Projectiles
|games=RA, TS/FS, RA2/YR
|ra=yes
|ts=yes
|fs=yes
|ets=yes
|ra2=yes
|yr=yes
|rp=yes
}}
}}
This flag determines whether a weapon can fire at flying objects or not, by allowing or disallowing it's projectile to move towards them.
This flag determines whether a weapon can fire at flying objects or not, by allowing or disallowing it's projectile to move towards them.

Revision as of 18:43, 7 February 2007

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: AA
File(s): rules(md).ini
Values: boolean
Default: no
Applicable to: Projectiles


This flag determines whether a weapon can fire at flying objects or not, by allowing or disallowing it's projectile to move towards them.


Note: Although AA is set to "yes" on RA2's and YR's Patriot Missile and Flak Cannon, they do in fact not fire on falling paratroopers. This is due to a special logic involved, classifying paratroopers as ground units. In order to get those defenses to fire on paratroopers as they should, AG=yes must be set on both [AAHeatSeeker] and [FlakProj]. The LandTargeting will prevent these AA defenses from firing on units on the ground.