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StartSound: Difference between revisions

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Vinifera7 (talk | contribs)
Updated Template; Reworded for Clarity
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{{DeeZireInclusion}}<br />
{{Flag
Specifies the sound to be played from the SOUND file when this animation is spawned. Default is none.
|name={{PAGENAME}}
|files={{Categ|Rules(md).ini}}
|values={{Values|strings|Names of [[Sound]]s}}
|default=none
|types={{Categ|SuperWeaponTypes}}
|yr=yes
|rp=yes
}}
 
Specifies a sound (from {{TTL|sound(md).ini}} [{{TTL|SoundList}}]) to be played upon the activation of a SuperWeaponType with [[Types|Type]]=ForceShield set.

Revision as of 05:05, 9 April 2008

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: StartSound
File(s): Rules(md).ini
Values: Strings: Normal text. (Limited to: Names of Sounds)
Default: none
Applicable to: SuperWeaponTypes


Specifies a sound (from Template:TTL [[[:Template:TTL]]]) to be played upon the activation of a SuperWeaponType with Type=ForceShield set.