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SecretHouses: Difference between revisions

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Vinifera7 (talk | contribs)
m Unless you can show citations, this is a speculation, not a theory.
Verified in the executable
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{{Obsolete}}
{{Obsolete}}
Appears to have no effect in-game, although the flag is parsed and [[Yuri Clone]] does have {{TTL|SecretHouses|YuriCountry}} in unmodded {{Yr}}.
Has no effect <!-- DC: verified in the executable --> in-game, although the flag is parsed and [[Yuri Clone]] does have {{TTL|SecretHouses|YuriCountry}} in unmodded {{Yr}}.


It is speculated that this flag was intended to restrict access to certain units obtained via a [[Tech Secret Lab]] to specific countries, but that the idea of restricting access to such units was eventually abandoned (possibly for reasons of development time rather than gameplay).
It is speculated that this flag was intended to restrict access to certain units obtained via a [[Tech Secret Lab]] to specific countries, but that the idea of restricting access to such units was eventually abandoned (possibly for reasons of development time rather than gameplay).

Revision as of 15:35, 1 May 2008

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: SecretHouses
File(s): rules(md).ini
Values: Comma-separated list of strings. (Limited to: Houses)
Applicable to: TechnoTypes:

AircraftTypes, BuildingTypes, InfantryTypes and VehicleTypes



Logic related to SecretHouses, as a whole or in part, is obsolete in Red Alert 2 and/or Yuri's Revenge.

Has no effect in-game, although the flag is parsed and Yuri Clone does have Template:TTL in unmodded Yuri's Revenge.

It is speculated that this flag was intended to restrict access to certain units obtained via a Tech Secret Lab to specific countries, but that the idea of restricting access to such units was eventually abandoned (possibly for reasons of development time rather than gameplay).