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adding tiberiums in YR |
Updating and testing stuff... |
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== On most objects in rules(md).ini == | |||
{{Flag | {{Flag | ||
|name={{PAGENAME}} | |name={{PAGENAME}} | ||
|files={{Categ| | |files={{Categ|ini=rules}} | ||
|values=Strings | |values={{values|Strings|art(md).ini sections}} | ||
|default=same as section name | |default=same as section name | ||
|types= | |types={{Categ|InfantryTypes}}, {{Categ|VehicleTypes}}, {{Categ|AircraftTypes}}, {{Categ|BuildingTypes}}, {{Categ|Projectile|Projectiles}}, {{Categ|ParticleSystems}}, {{Categ|Particles}}, {{Categ|OverlayTypes}}, {{Categ|VoxelAnims}} | ||
|ra=yes | |ra=yes | ||
|cs=yes | |cs=yes | ||
Line 19: | Line 17: | ||
|rp=yes | |rp=yes | ||
}} | }} | ||
{{ | |||
Specifies the section from {{Tt|[[Art|art(md).ini]]}} which contains this object's graphical representation parameters such as cameos, firing offsets, and the like. | |||
(See also [[How The Engine Uses Files]].) | |||
== On '''{{TTL|Tiberiums}}''' == | == On '''{{TTL|Tiberiums}}''' == | ||
{{Flag | |||
|files={{Categ|ini=rules}} | |||
|values={{values|unsigned integers}} | |||
|default=? | |||
|types={{Categ|Tiberiums}} | |||
|ts=yes | |||
|fs=yes | |||
|ets=yes | |||
|ra2=yes | |||
|yr=yes | |||
|rp=yes | |||
}} | |||
{{NeedTesting}} | {{NeedTesting}} | ||
Line 41: | Line 53: | ||
* All other values will use OverlayType index #102. | * All other values will use OverlayType index #102. | ||
== On | == On Animations and other objects in art(md).ini == | ||
{{Flag | |||
|files={{Categ|ini=art}} | |||
|values={{values|Strings|art(md).ini sections}} | |||
== | |default=same as section name | ||
|types={{Categ|BuildingTypes}}, {{Categ|Animations}} | |||
|ts=yes | |||
|fs=yes | |||
|ets=yes | |||
|ra2=yes | |||
|yr=yes | |||
|rp=yes | |||
}} | |||
When used in art(md).ini, this flag also refers to an art(md).ini section as well, but it only uses the referred section to derive a filename | When used in art(md).ini, this flag also refers to an art(md).ini section as well, but it only uses the referred section to derive a filename of the SHP file to use. | ||
This flag does '''not''' work on InfantryTypes, VehicleTypes and | This flag does '''not''' work on InfantryTypes, VehicleTypes and AircraftTypes in art(md).ini sections. This is evident by looking at the following code snippets from unmodded artmd.ini: | ||
[CAML] | [CAML] | ||
Image=JOSH | Image=JOSH |
Revision as of 19:09, 10 June 2008
On most objects in rules(md).ini
Flag: | Image |
File(s): | rules(md).ini |
Values: | Strings: Normal text. (Limited to: art(md).ini sections) |
Default: | same as section name |
Applicable to: | InfantryTypes, VehicleTypes, AircraftTypes, BuildingTypes, Projectiles, ParticleSystems, Particles, OverlayTypes, VoxelAnims |
Specifies the section from art(md).ini which contains this object's graphical representation parameters such as cameos, firing offsets, and the like. (See also How The Engine Uses Files.)
On Template:TTL
Flag: | Image |
File(s): | rules(md).ini |
Values: | Unsigned integers: All non-negative whole numbers from 0 to either 32767, 2147483647 or 4294967295. |
Default: | ? |
Applicable to: | Tiberiums |
Depending on the value given (0 to 4), the game will use a certain index in the OverlayTypes array, plus the following 11 entries.
in TS
- Image=0 and Image=1 will use OverlayType index #102.
- Image=2 will use OverlayType index #28 and will only use that one entry, it is hardcoded to use only one entry.
- Image=3 will use OverlayType index #127.
- Image=4 will use OverlayType index #150.
In YR
- Image=2 will use OverlayType index #27 and will only use that one entry, it is hardcoded to use only one entry.
- Image=3 will use OverlayType index #127.
- Image=4 will use OverlayType index #147.
- All other values will use OverlayType index #102.
On Animations and other objects in art(md).ini
Flag: | Image |
File(s): | art(md).ini |
Values: | Strings: Normal text. (Limited to: art(md).ini sections) |
Default: | same as section name |
Applicable to: | BuildingTypes, Animations |
When used in art(md).ini, this flag also refers to an art(md).ini section as well, but it only uses the referred section to derive a filename of the SHP file to use.
This flag does not work on InfantryTypes, VehicleTypes and AircraftTypes in art(md).ini sections. This is evident by looking at the following code snippets from unmodded artmd.ini:
[CAML] Image=JOSH [BFRT] Image=SREF