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BallisticScatter: Difference between revisions

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{{DeeZireInclusion}}<br />
{{DeeZireInclusion}}<br />
This specifies the maximum distance in cells that inaccurate ballistic projectiles will scatter.
Defined in the [CombatDamage] section, this specifies the maximum distance in cells that inaccurate ballistic projectiles will scatter.

Revision as of 20:40, 25 June 2008

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: BallisticScatter
File(s): rules(md).ini
Values: ERROR – No value types set! Please edit this page and fix the Flag template!

This entry was copied from DeeZire's Red Alert 2 and Yuris Revenge INI Editing Guide for the sake of completeness. As it is not our intention to rip off DeeZire's work, this article is subject to a re-write and update with the latest community knowledge.

For further information, please read Inclusion of The Guide.




Defined in the [CombatDamage] section, this specifies the maximum distance in cells that inaccurate ballistic projectiles will scatter.