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IonSensitive: Difference between revisions

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{{DeeZireInclusion}}<br />
{{Flag
Can be set to 'yes' or 'no' and specifies whether or not this weapon should be prevented from firing during a Weather Storm. Appears to be disabled in Red Alert 2 as this is residual from Tiberian Sun where certain 'hi-tech' weapons could be shut down during an Ion Storm.
|name=RevealOnFire
|files={{Categ|Rules(md).ini}}
|values=boolean
|default=yes
|types={{Categ|Weapon|Weapons}}
|ts=yes
|fs=yes
}}
 
Can be set to 'yes' or 'no' and specifies whether or not this weapon should be prevented from firing during an Ion Storm. The owning object will then switch to using another weapon, if it has any, or stop firing completely.
 
== In {{ra2}} and {{yr}} ==
This logic is disabled and doesn't work anymore.

Revision as of 13:30, 11 April 2014

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: RevealOnFire
File(s): Rules(md).ini
Values: boolean
Default: yes
Applicable to: Weapons


Can be set to 'yes' or 'no' and specifies whether or not this weapon should be prevented from firing during an Ion Storm. The owning object will then switch to using another weapon, if it has any, or stop firing completely.

In Red Alert 2 and Yuri's Revenge

This logic is disabled and doesn't work anymore.