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DemandLoad: Difference between revisions

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If set, the image is only loaded from the disk when it is required on the battlefield, as opposed to preloading it during the loading screen.
If set, the image is only loaded from the disk when it is required on the battlefield, as opposed to preloading it during the loading screen.
=== Note ===
If set, this animation is loaded from and '''must''' be located in and '''only''' in ISOTEMP.MIX and/or ISOSNOW.MIX. Otherwise the game will crash.


== In {{ra2}} and {{yr}} ==
== In {{ra2}} and {{yr}} ==

Revision as of 10:39, 9 March 2017

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: DemandLoad
File(s): art(md).ini
Values: boolean
Default: no
Applicable to: Animations, BuildingTypes

Logic related to DemandLoad, as a whole or in part, is obsolete in Red Alert 2 and/or Yuri's Revenge.



If set, the image is only loaded from the disk when it is required on the battlefield, as opposed to preloading it during the loading screen.

Note

If set, this animation is loaded from and must be located in and only in ISOTEMP.MIX and/or ISOSNOW.MIX. Otherwise the game will crash.

In Red Alert 2 and Yuri's Revenge

Has no effect - not loaded from the ini files.

See Also