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VoiceCapture: Difference between revisions
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Clarify the circumstances where this is played as well as its fallback to VoiceEnter |
mNo edit summary |
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Line 4: | Line 4: | ||
|values={{Values|string|Sound Entries}} | |values={{Values|string|Sound Entries}} | ||
|default=<none> | |default=<none> | ||
|types={{Categ|Technoes}} | |types={{Categ|Technoes}} | ||
|yr=yes | |yr=yes | ||
|ra2=yes | |ra2=yes |
Revision as of 22:37, 3 May 2022
Flag: | VoiceCapture |
File(s): | rules(md).ini |
Values: | Strings: Normal text. (Limited to: Sound Entries) |
Default: | <none> |
Applicable to: | TechnoTypes:
AircraftTypes, BuildingTypes, InfantryTypes and VehicleTypes |
Specifies any valid sound to play when an unit is set on capture mission. This includes most "infantry entering a building" actions (Engineer, Agent, Occupier and Assaulter but not entering Grinding, Hospital or Armory buildings or use of C4) as well as VehicleThief entering capturable vehicles. If this value is not set or it is invalid, VoiceEnter is used instead.