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IsBase: Difference between revisions
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=See also= | =See also= | ||
* | *[[BaseNormal]] | ||
*[https://github.com/electronicarts/CnC_Remastered_Collection/blob/7d496e8a633a8bbf8a14b65f490b4d21fa32ca03/REDALERT/TYPE.H#L600 IsBase in Red Alert source code.] | *[https://github.com/electronicarts/CnC_Remastered_Collection/blob/7d496e8a633a8bbf8a14b65f490b4d21fa32ca03/REDALERT/TYPE.H#L600 IsBase in Red Alert source code.] |
Latest revision as of 20:19, 16 January 2023
Flag: | IsBase |
File(s): | N/A |
Values: | N/A |
Applicable to: | BuildingTypes |
;psst....IsBase isn't a Rules flag
The above comment appears in the Red Alert 2 rules(md).ini file against the BaseNormal flag.
This flag is actually the game's internal name for a class field that corresponds to the rules(md).ini BaseNormal flag. It is not read from rules(md).ini, hence the comment. There are many examples in Tiberian Sun rules where buildings have IsBase=no when they should be having BaseNormal=no, so the purpose of the comment was probably to remind the Red Alert 2 developers not to repeat the same mistake. Yet there is one building in Red Alert 2, the Tech Outpost ([CAOUTP]), where this flag is mistakenly set instead of BaseNormal=yes. However, BaseNormal defaults to yes, so the intended effect is achieved anyway.