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PowerEmergency: Difference between revisions
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{{ | {{Flag | ||
|files={{Categ|ini=rules}} | |||
|values={{Values|percentages}} | |||
|types={{Categ|AI}} | |||
|yr=yes | |||
|ra2=yes | |||
|ts=yes | |||
|fs=yes | |||
|ra=yes | |||
|cs=yes | |||
|am=yes | |||
|tsobsolete=yes | |||
}} | |||
If a computer player's power level drops below this threshold ''and'' its power output is less than the power drain minus 400, then the computer will declare a state of medium [[UrgencyType|urgency]]. If the computer is under attack, then it will futher increase the level of urgency. This typically results in the AI selling less important, power-hungry buildings as an emergency. | |||
== In {{ts}} To {{yr}} == | |||
Although parsed, this flag does nothing. |
Latest revision as of 21:44, 3 April 2024
Flag: | PowerEmergency |
File(s): | rules(md).ini |
Values: | Percentages: Either a direct percentage (e.g. "50%"), or a floating point value (e.g. "0.5"). |
Applicable to: | AI |
Logic related to PowerEmergency, as a whole or in part, is obsolete in Tiberian Sun, Red Alert 2 and/or Yuri's Revenge. |
If a computer player's power level drops below this threshold and its power output is less than the power drain minus 400, then the computer will declare a state of medium urgency. If the computer is under attack, then it will futher increase the level of urgency. This typically results in the AI selling less important, power-hungry buildings as an emergency.
In Tiberian Sun To Yuri's Revenge
Although parsed, this flag does nothing.