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ProduceCashStartup: Difference between revisions

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Negative values to take credits from the capturing player are not supported in Vanilla RA2 or <del>YR</del>. However Ares.dll adds its support since 0.9.
Negative values to take credits from the capturing player are not supported in Vanilla RA2 or <del>YR</del>. However Ares.dll adds its support since 0.9.
==Note==
==Note==
*For <b>YR</b> negative values ​​are supported and can be used.
*For <b>YR</b> negative values ​​are supported and can be used.<br>[[File:ProduceCashStartup=-1000 (On YR).gif]]
{{bugs}}
{{bugs}}
See {{f|ProduceCashDelay|link}}.
See {{f|ProduceCashDelay|link}}.

Latest revision as of 08:45, 5 October 2024

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: ProduceCashStartup
File(s): Rules(md).ini
Values: Signed integers: All whole numbers from -2147483648 to 2147483647; in rare cases, only from -32768 to 32767.
Default: 0
Applicable to: BuildingTypes


Specifies the amount of credits given to the player who captures this building from a neutral owner. This is part of the oil derrick tech structure logic.
The credits are granted each time a building is captured from a MultiplayPassive=yes house, not only the first time. The credits are transferred even if the new owner's power level is low and the building is Powered=yes.
Negative values to take credits from the capturing player are not supported in Vanilla RA2 or YR. However Ares.dll adds its support since 0.9.

Note

  • For YR negative values ​​are supported and can be used.

Bugs/Side-Effects/Unexpected Limitations

See ProduceCashDelay.

See also