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StartSound: Difference between revisions

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Testid123 (talk | contribs)
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Testid123 (talk | contribs)
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|values={{Values|strings|Names of [[Sound]]s}}
|values={{Values|strings|Names of [[Sound]]s}}
|default=none
|default=none
|types={{Categ|SuperWeaponTypes}}, {{Categ|Animations}}
|types={{Categ|SuperWeaponTypes}}, {{Categ|Animations}},{{Categ|VoxelAnims}}
|ts=yes
|ts=yes
|ets=yes
|ets=yes
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|rp=yes
|rp=yes
}}
}}
 
Specifies a sound (from {{f|sound(md).ini|link}} [{{f|SoundList|link}}]) to be played upon the activation of a SuperWeaponType with [[Types|Type]]=ForceShield set.<br>
Specifies a sound (from {{f|sound(md).ini|link}} [{{f|SoundList|link}}]) to be played upon the activation of a SuperWeaponType with [[Types|Type]]=ForceShield set.
 
sound to play when the voxel anim is created <b>(Voxel Debris types)</b>
sound to play when the voxel anim is created <b>(Voxel Debris types)</b>
sound to play when the [[Animations]] Playing ([[Art.ini]],[[Artmd.ini]])
sound to play when the [[Animations]] Playing ([[Art.ini]],[[Artmd.ini]])

Revision as of 13:58, 7 October 2024

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: StartSound
File(s): Rules(md).ini
Values: Strings: Normal text. (Limited to: Names of Sounds)
Default: none
Applicable to: SuperWeaponTypes, Animations,VoxelAnims


Specifies a sound (from sound(md).ini [SoundList]) to be played upon the activation of a SuperWeaponType with Type=ForceShield set.
sound to play when the voxel anim is created (Voxel Debris types) sound to play when the Animations Playing (Art.ini,Artmd.ini)