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LimboLaunch: Difference between revisions
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==Note== | ==Note== | ||
*This tag will be ignored If used in conjunction with the tag {{f|Spawner|yes|link}}. | *This tag will be ignored If used in conjunction with the tag {{f|Spawner|yes|link}}. | ||
{{Bugs}} | |||
*If a building's weapon has this tag Will cause [[BuildingTypes]] to permanently disappear from the map as if it were destroyed/removed from the time stream/sold. But in reality [[BuildingTypes]] are still in the game and in their original location '''(But the destruction of such buildings It's difficult)'''. |
Latest revision as of 15:13, 30 November 2024
Flag: | LimboLaunch |
File(s): | Rules(md).ini |
Values: | Boolean values: yes or no, true or false, 1 or 0 |
Default: | no |
Applicable to: | Weapons |
Can be set to 'yes' or 'no' and specifies whether or not the object with this weapon will only ever fire once or actually becomes the 'bullet' of the weapon itself. This is used for Dogs and the Terror Drone effect amongst others and usually requires Parasite=yes on the associated warhead, or it may cause some glitches like BuildLimit still count the unit even it had fired himself by using the logic.
Note
- This tag will be ignored If used in conjunction with the tag Spawner=yes.
Bugs/Side-Effects/Unexpected Limitations
- If a building's weapon has this tag Will cause BuildingTypes to permanently disappear from the map as if it were destroyed/removed from the time stream/sold. But in reality BuildingTypes are still in the game and in their original location (But the destruction of such buildings It's difficult).