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AA: Difference between revisions

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{{DeeZireInclusion}}<br />
{{Flag
Can be set to 'yes' or 'no' and specifies whether or not the projectile can be fired at flying aircraft. Defaults to 'no'.
|name=AA
|files=rules(md).ini
|values=boolean
|special=None
|default=no
|types=Projectiles
|games=RA, TS/FS, RA2/YR
}}
This flag determines whether a weapon can fire at flying objects or not, by allowing or disallowing it's projectile to move towards them.
 
 
'''Note:''' Although AA is set to "yes" on RA2's and YR's Patriot Missile and Flak Cannon, they do in fact ''not'' fire on falling paratroopers. This is due to a special logic involved, classifying paratroopers as ground units.
In order to get those defenses to fire on paratroopers as they should, <tt>AG=yes</tt> must be set on both <tt>[AAHeatSeeker]</tt> and <tt>[FlakProj]</tt>. The <tt>[[LandTargeting]]</tt> will prevent these AA defenses from firing on units on the ground.
 
[[Category:Rules(md).ini Flags]]
[[Category:Projectile Flags]]
[[Category:General Editing Information]]

Revision as of 23:25, 6 May 2006

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: AA
File(s): rules(md).ini
Values: boolean
Special Values: None
Default: no
Applicable to: Projectiles


This flag determines whether a weapon can fire at flying objects or not, by allowing or disallowing it's projectile to move towards them.


Note: Although AA is set to "yes" on RA2's and YR's Patriot Missile and Flak Cannon, they do in fact not fire on falling paratroopers. This is due to a special logic involved, classifying paratroopers as ground units. In order to get those defenses to fire on paratroopers as they should, AG=yes must be set on both [AAHeatSeeker] and [FlakProj]. The LandTargeting will prevent these AA defenses from firing on units on the ground.