Verses
Flag: | Verses |
File(s): | rules(md).ini |
Values: | comma separated list of percentages |
Special Values: | 0%, 1% ( only!) [↓] |
Default: | 0% repeated as necessary |
Applicable to: | Warheads |
Description
Verses defines a Warhead-specific damage multiplier for each Armor type. The list of percentages should be ordered to correspond with the Armor types, which vary between games.
In RA2/YR
Seq Num | Code | Description | Description in Mandarin Chinese |
---|---|---|---|
1 | none |
none armor (cloth armor) |
无装甲(布衣甲) |
2 | flak |
Flak Trooper's armor (bulletproof armor) |
防空兵装甲(防弹衣) |
3 | plate |
plate armor (for infantry) | (步兵)金属装甲 |
4 | light |
light armor (for vehicle) | (载具)轻甲 |
5 | medium |
medium armor (for vehicle) | (载具)中甲 |
6 | heavy |
heavy armor (for vehicle) | (载具)重甲 |
7 | wood |
wood armor (light armor for building) |
木制装甲(建筑轻甲) |
8 | steel |
steel armor (medium armor for building) |
钢制装甲(建筑中甲) |
9 | concrete |
concrete armor (heavy armor for building) |
混凝土建筑(建筑重甲) |
10 | special_1 |
special armor 1 (Drone's armor) |
特殊装甲1(机器人装甲) |
11 | special_2 |
special armor 2 (Missile's armor) |
特殊装甲2(导弹装甲) |
Example
RA/TS Example
[Weapon] Damage=100 Warhead=Foo [Foo] ; n , w , l , h , c Verses=10%,50%,30%,70%,90% [Target1] Armor=light [Target2] Armor=concrete
One shot of Weapon will deal:
- 100 * 30% = 30 points of damage to Target1.
- 100 * 90% = 90 points of damage to Target2.
RA2/YR Example
[Weapon] Damage=100 Warhead=Foo [Foo] ; n , f , p , l , m , h , w , s , c , 1 , 2 Verses=10%,15%,20%,30%,35%,40%,50%,55%,60%,70%,90% ;none,flak,plate,light,medium,heavy,wood,steel,concrete,special_1,special_2 [Target1] Armor=light [Target2] Armor=concrete [Target3] Armor=special_2
One shot of Weapon will deal:
- 100 * 30% = 30 points of damage to Target1.
- 100 * 60% = 60 points of damage to Target2.
- 100 * 90% = 90 points of damage to Target3.
Special Values
There are special-case Verses values that are only available in Red Alert 2 and Yuri's Revenge. These values are 0% and 1%.
Note: The rules(md).ini comments regarding these values are incorrect. Use this guide to determine the correct effects.
0% - Forbidden Armor Type
A Verses value of 0% indicates that the corresponding Armor type is a forbidden target for this Warhead. A unit using a weapon with the attached Warhead will not accept an attack command against another unit with that Armor type. Nor will it accept a force fire command, retaliate, or passive acquire on a target with that Armor type.
1% - Cannot Passive Acquire
A Verses value of 1% indicates that a unit using a weapon with the attached Warhead will not passive acquire a target with the corresponding Armor type. However, the unit will still accept an attack command, a force fire command, and retaliate against it. Since 1% renders a great reduction in damage, it is typically only used for special-case weapons that aren't meant to deal damage, such as the Spy's disguise weapon.
What about 2%
2% doesn't seem to have any effect on targeting.
Negative percents are also allowed
If a verses contains a negative value such as -100% the effects of damage are reversed thus restoring lost Strength=.
One shot of Weapon will deal:
- 100 * -30% = will restore 30 points of Strength= to Target.
Targeting Logic Oddities
In RA2/YR, an object that has an armor type that does not correspond to the type of that verse, will not be properly auto-targeted by units. For example: My pillbox or vehicle has Armor=plate (verse that belongs to infantry), cannot be auto-targeted regardless of whether a unit has the plate verse.