Carryall
Flag: | Carryall |
File(s): | rules(md).ini |
Values: | ERROR – No value types set! Please edit this page and fix the Flag template! |
This entry was copied from DeeZire's Red Alert 2 and Yuris Revenge INI Editing Guide for the sake of completeness. As it is not our intention to rip off DeeZire's work, this article is subject to a re-write and update with the latest community knowledge. For further information, please read Inclusion of The Guide. |
Can be set to 'yes' or 'no' and determines whether or not this AircraftType can 'tote' VehicleTypes around the map - in other words, it can be commanded to pick them up and ferry them instead of having the relevant unit 'enter' it as if it was a transport. Note that this only works when attached to a true AircraftType - it will not work if attached to a jump jet type unit (which is a special case VehicleType). An inherent problem in Red Alert 2 is that the cursor you get with this unit is the default 'stop' cursor although this can be changed by editing MOUSE.SHP. This is also used to set a flag on the 'fly' Locomotor= to specify the use of a 'landing' animation.
EDITOR's NOTE: When going through the original Rules (both RA2 and YR), you'll find this flag for the Hind Chopper, which was implemented as a JumpJet VehicleType, as opposed to an Aircraft. This could mean that Westwood was planning on extending the Carryall-logic, but either didn't manage it or just decided to scrap the chopper. The Hind is still usable as-is and has its own VXL and HVA in the original MIXs. Do note that the chopper lacks HVA-Animations and seperated sections, and has ridiculous JumpJet-stats.