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EMPulseCannon

From ModEnc
Revision as of 17:01, 6 March 2007 by Nighthawk200 (talk | contribs) (If you are putting RP info in here, at least say that it's RP only. Also, template updated.)
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Flag: EMPulseCannon
File(s): Rules(md).ini
Values: Boolean
Default: no
Applicable to: BuildingTypes


This tag makes - if set to "yes" - the BuildingType to which this tag is applied an EMP cannon.

Once the EMP is about to be fired, the game checks every building the firing player owns for EMPulseCannon=yes.
The nearest building to be found to be an EMP cannon will fire the EMP and play the corresponding animations.

Rock Patch Information: Weapon of building with EMPulseCannon=yes set, when used in RPCE with any of its revision, must have valid Report value.