VHPScan
Flag: | VHPScan |
File(s): | rules(md).ini |
Values: | None, Normal, Strong |
Default: | None |
Applicable to: | InfantryTypes, VehicleTypes, AircraftTypes, BuildingTypes |
This flag influences the way the unit in question chooses its targets when it has not explicitly been assigned a target.
Each object on the map has an internal "projected health" independent from its current health. This projected health gets reduced by the estimated amount of damage the unit will likely take on impact every time a projectile not set to inaccurate is launched towards the unit. This provides attackers currently automatically seeking targets with information about whether it is efficient to attack this unit or not (e.g. if two projectiles are currently in the air which will kill the unit once they impact, there is no reason a new attacker should bother picking the same unit as its next target - it will be dead in a moment anyway).
Values
- None
- To be determined, very most likely ignores the projected health.
- Normal
- Ignores all targets whose projected health is less than half their Strength. (i.e. who will have taken significant damage by the time the attacker could fire.)
- In other words: Attacks everything in green health. (Provided ConditionYellow has not been modded.)
- Strong
- Ignores all targets whose projected health is lower or equal to zero. (i.e. whose death is imminent.)
- In other words: Attacks everything alive.
Please keep in mind that this flag is only part of the entire system that is responsible for automatic targeting.
Notes
This flag is only set on the Patriot Missile ([GASAM]) in YR; it is set to strong.
Meaning of "VHP"
Since the source comments and variable names used by Westwood are unfortunately unavailable, the original meaning of "VHP" is unknown at this point; theories are listed below.
- V...HealthProjection
- ValueHealthProjection
- V...HitPoints