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IonCannonDamage

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Revision as of 12:11, 8 June 2008 by Nighthawk200 (talk | contribs) (Updated.)
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Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: IonCannonDamage
File(s): rules(md).ini
Values: Unsigned integers: All non-negative whole numbers from 0 to either 32767, 2147483647 or 4294967295.
Special Values: None
Default: 0 ?
Applicable to: CombatDamage

Logic related to IonCannonDamage, as a whole or in part, is obsolete in Red Alert 2 and/or Yuri's Revenge.



In TS, specifies the amount of damage inflicted by a Super Weapon with Template:TTL. Obsolete in later games.

RockPatch Info

If you are using a Super Weapon with Template:TTL in RockPatch version CE or higher, this flag will control the damage amount inflicted by your superweapon. It is global to all Super Weapons with Template:TTL.