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ProduceCashStartup

From ModEnc
Revision as of 11:07, 14 March 2016 by AlexB (talk | contribs)
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Flag: ProduceCashStartup
File(s): Rules(md).ini
Values: Signed integers: All whole numbers from -2147483648 to 2147483647; in rare cases, only from -32768 to 32767.
Default: 0
Applicable to: BuildingTypes


Specifies the amount of credits given to the player who captures this building from a neutral owner. This is part of the oil derrick tech structure logic.

The credits are granted each time a building is captured from a MultiplayPassive=yes house, not only the first time. The credits are transferred even if the new owner's power level is low and the building is Powered=yes.

Negative values to take credits from the capturing player are not supported in Vanilla RA2 or YR. However Ares.dll adds its support since 0.9.

Bugs/Side-Effects/Unexpected Limitations

See ProduceCashDelay.

See also