IsSonic
Flag: | IsSonic |
File(s): | rules(md).ini |
Values: | ERROR – No value types set! Please edit this page and fix the Flag template! |
This entry was copied from DeeZire's Red Alert 2 and Yuris Revenge INI Editing Guide for the sake of completeness. As it is not our intention to rip off DeeZire's work, this article is subject to a re-write and update with the latest community knowledge. For further information, please read Inclusion of The Guide. |
Can be set to 'yes' or 'no' and specifies that the weapon and warhead utilize an internal routine that draws a colored line from the attacker to the target with a kind of 'wave' effect. This is only used by the Dolphin in Red Alert 2 (it is modified code from the Disruptor in Tiberian Sun). It is not known if the line can be made continuous (as in Tiberian Sun) rather than 'broken', although the IsMagBeam=yes tag on a weapon in Yuri's Revenge creates a similar effect.
Projectiles (often referred to throughout the game files as 'bullets' or 'bullet types') form the delivery method of the weapon - the weapon defines what happens, the warhead defines how and what against, and the projectile delivers the effect from the firer to the target. NOTE: the Splits= tag is removed from the game when you install Yuri's Revenge or patch Red Alert 2 to 1.005 or later, although the tag never functioned anyway as only part of the logic was residual from Tiberian Sun: Firestorm, which meant the RetargetAccuracy= tag which was needed for that logic was never present in Red Alert 2. As a result, it no longer gets parsed or acknowledged so for the purposes of this guide it simply does not exist anymore. The same is true of the Parachuted= tag.