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User contributions
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- 21:23, 8 January 2022 (diff | hist) . . (+133) . . N DoorStages (Created page with "DoorStages= works in conjunction with DoorAnim= to play the door animations for warfactories in TS. ==See Also== *GateStages") (current)
- 21:21, 8 January 2022 (diff | hist) . . (+882) . . N DoorAnim (Created page with "DoorAnim= is a tiberian sun era feature used on war factories where the anim listed under DoorAnim= is played the moment that a unit is created from the factory, and was used...")
- 03:40, 7 January 2022 (diff | hist) . . (+315) . . N Talk:ActiveAnimPoweredLight (Created page with "this entry had the 'bug' entry: {{bugs}} If set, this flag causes the ActiveAnim to play as soon as the building is deployed, instead of waiting for the Buildup|bui...")
- 03:38, 7 January 2022 (diff | hist) . . (-196) . . ActiveAnimPoweredLight
- 03:29, 7 January 2022 (diff | hist) . . (-6) . . ActiveAnimPowered (current)
- 03:26, 7 January 2022 (diff | hist) . . (+103) . . Powered
- 00:46, 27 December 2021 (diff | hist) . . (+710) . . UseSparkParticles (current)
- 02:09, 23 December 2021 (diff | hist) . . (+210) . . Talk:PAL (current)
- 19:42, 22 December 2021 (diff | hist) . . (+106) . . m TileAnim
- 19:36, 22 December 2021 (diff | hist) . . (+160) . . N AllowToPlace (Created page with "Setting this to "no" will hide the tileset in the FA2 editor. Useful for hiding or excluding obsolete tilesets that arent automatically excluded from placement.")
- 19:31, 22 December 2021 (diff | hist) . . (+201) . . N ShadowCaster (Created page with "Tells the game to render special cliff-shaped shadows on the tileset. Attempts to use this tag on custom cliffs will result in the default cliff's shadows being superimposed o...")
- 17:13, 22 December 2021 (diff | hist) . . (+73) . . m PAL
- 17:12, 22 December 2021 (diff | hist) . . (0) . . N File:Ra2 palette map 566.jpg (current)
- 01:26, 11 September 2021 (diff | hist) . . (+130) . . N User:McPwny (Created page with "i am McPwny. AI scripting, campaign map scripting, rules and art editing, .tmp creation, .shp creation, and griping are what i do.") (current)
- 17:50, 7 September 2021 (diff | hist) . . (+13) . . m RailgunDamageRadius (note that the radius is in leptons) (current)
- 16:24, 24 August 2021 (diff | hist) . . (+193) . . InfantryAbsorb
- 16:17, 24 August 2021 (diff | hist) . . (-148) . . UnitAbsorb
- 16:35, 22 August 2021 (diff | hist) . . (+592) . . m IdleAnim (current)
- 17:03, 7 August 2021 (diff | hist) . . (+667) . . N IdleAnim (Created page with "IdleAnim is a strange and specific animation case that is used on service depots in RA2 (in TS this tag didnt exist). Service depots used 3 special anims to play certain repai...")
- 16:49, 7 August 2021 (diff | hist) . . (+226) . . N ExtraLight (Created page with "ExtraLight= is an potentially useful tag that does exactly what it says; it gives fine control for directly darkening or brightening a building's color. The lighting effect do...") (current)
- 16:41, 7 August 2021 (diff | hist) . . (+372) . . N ExtraDamageStage (Created page with "ExtraDamageStage= is a defunct and non working tag that, surmising from the fact that all building shps require a third and completely unused damage frame, was going to be use...") (current)
- 16:36, 7 August 2021 (diff | hist) . . (+302) . . N DamageFireOffsetX (Created page with "Specifies the locations to play flame animations on top of a building when the building is damaged. The first number is X location and the second one is Y location. A common m...") (current)
- 14:58, 6 August 2021 (diff | hist) . . (-267) . . PreProductionAnim (current)
- 00:12, 6 August 2021 (diff | hist) . . (+236) . . m SpecialAnim
- 23:59, 5 August 2021 (diff | hist) . . (+76) . . m ProductionAnim
- 22:21, 5 August 2021 (diff | hist) . . (+121) . . m SpecialAnim
- 22:01, 5 August 2021 (diff | hist) . . (+228) . . ProductionAnim
- 21:47, 5 August 2021 (diff | hist) . . (+830) . . N PreProductionAnim (Created page with "PreProductionAnims are animations that are supposed to play once prior to the productionanims. Productionanims would wait until the preproduction animation was finished before...")
- 16:17, 29 July 2021 (diff | hist) . . (0) . . m Upgrades (added some links)
- 03:13, 19 July 2021 (diff | hist) . . (+306) . . N TileZAdjust (Created page with "Specifies the Z-adjust value given to animations attached to terrain tiles. higher negative numbers render on a higher layer (above nearby terrain tiles and animations) and hi...")
- 03:11, 19 July 2021 (diff | hist) . . (+264) . . N TileYOffset (Created page with "Specifies the up-down offset of an animation attached to a terrain tile in pixels. Negative numbers move the animation up and positive numbers move the animation down. ==See...")
- 03:09, 19 July 2021 (diff | hist) . . (+273) . . N TileXOffset (Created page with "Specifies the left-right offset of the animation which is attached to the tile in pixels. Negative numbers move the animation left and positive numbers move the animation righ...")
- 03:07, 19 July 2021 (diff | hist) . . (+10) . . TileAnim (→See also)
- 03:06, 19 July 2021 (diff | hist) . . (+221) . . N TileAnim (Created page with "Specifies the animation to attach to the terrain tile. The animation is hardcoded to play in the palette that the terrain tile uses. ==See also== Tile01XOffset Tile01YO...")
- 23:16, 17 July 2021 (diff | hist) . . (0) . . TMP creation tutorial (current)
- 23:16, 17 July 2021 (diff | hist) . . (0) . . N File:Image543.png (current)
- 00:28, 17 July 2021 (diff | hist) . . (+120) . . N Category talk:Tutorials (Created page with "idk how to edit this to include my tutorial TMP creation tutorial it just shows the header and not the subcategories") (current)
- 00:21, 17 July 2021 (diff | hist) . . (+4,998) . . N TMP creation tutorial (Created page with "TMP's are one of the hardest visual assets to make from scratch due to the finicky nature of the available TMP editors, the pixel-perfect art, and also because of the lack of...")
- 00:15, 17 July 2021 (diff | hist) . . (0) . . N File:Image377.png (current)
- 00:08, 17 July 2021 (diff | hist) . . (0) . . N File:Image375.png (current)
- 00:06, 17 July 2021 (diff | hist) . . (0) . . N File:Image373.png (current)
- 00:04, 17 July 2021 (diff | hist) . . (0) . . N File:Image367.png (current)
- 00:03, 17 July 2021 (diff | hist) . . (0) . . N File:Image369.png (current)
- 00:02, 17 July 2021 (diff | hist) . . (0) . . N File:Image364.png (current)
- 00:00, 17 July 2021 (diff | hist) . . (0) . . N File:Image362.png (current)
- 00:00, 17 July 2021 (diff | hist) . . (0) . . N File:Image360.png (current)
- 20:02, 11 July 2021 (diff | hist) . . (+25) . . MagnaBeamColor (current)
- 05:56, 11 July 2021 (diff | hist) . . (+518) . . NeedsEngineer
- 20:01, 10 July 2021 (diff | hist) . . (+645) . . N UnderRoofDoorAnim (Created page with "In red alert 2, war factories were changed such that they can support aircraft leaving the top of the building. War factories in Ra2 have four anims for handling this; *an a...") (current)
- 20:00, 10 July 2021 (diff | hist) . . (+654) . . DeployingAnim
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