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CanC4

From ModEnc
Revision as of 16:25, 11 November 2014 by AlexB (talk | contribs)
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Flag: CanC4
File(s): Rules(md).ini
Values: boolean
Default: yes
Applicable to: BuildingTypes


Determines whether or not this building can be destroyed by a unit with C4=yes. This does not prevent it from being destroyed by the various "fake" C4 weapons in RA2/YR on the Chrono Commando, Navy Seal, and Tanya (against vehicles).

This tag also overrides the cursor sabotage effect of MigAttackCursor.

Bugs/Side-Effects/Unexpected Limitations

A building with CanC4=yes will always take at least one hitpoint of damage. This means negative values (after factoring in Verses and Damage) are forced to become positive.