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ProneDamage

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Revision as of 14:05, 10 January 2023 by Crimsonum (talk | contribs) (Note about jumpjets, and removed some redundant stuff.)
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Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: ProneDamage
File(s): rules(md).ini
Values: Percentages: Either a direct percentage (e.g. "50%"), or a floating point value (e.g. "0.5").
Default: 100%
Applicable to: Warheads / General


This flag defines a multiplier to damage all infantry units receive from this warhead while prone. It is a direct multiplier to Damage applied before the Verses has been calculated.

This is a global setting (in [General]) in Red Alert, and a warhead property in Tiberian Sun to Yuri's Revenge.

Curiously, this flag is also used when calculating damage against jumpjet infantry with Fearless=yes while the infantry is in the air.