AlternateArcticArt
Flag: | AlternateArcticArt |
File(s): | rules(md).ini |
Values: | Boolean values: yes or no, true or false, 1 or 0 |
Default: | no |
Applicable to: | TechnoTypes: AircraftTypes, BuildingTypes, InfantryTypes and VehicleTypes as well as ObjectTypes: Animations, Projectiles, TMPTiles, OverlayTypes, ParticleSystems, Particles, SmudgeTypes, TerrainTypes and VoxelAnimTypes |
Specifies if an alternate image should be loaded when the current map uses the snow theatre. If this is set, the game will add the A suffix to the filename (example: Image=SEAL will use SEAL.SHP on most theatres, and SEALA.SHP on snow). Both images must have the same amount of frames and be defined in the art(md).ini file like all objects.
Nots
For SHP images with the tags AlternateArcticArt=yes and Theatres=yes You will need to create a file name like this: (Let's give an example of SEAL to make it easier to understand)
SEALA.shp (for the AlternateArcticArt=yes tag) SEALA.sno (for tags AlternateArcticArt=yes and Theatres=yes).
For SHP images with the tags AlternateArcticArt=yes and Theatres=yes if is named in the section DefaultMirageDisguises The game will only retrieve files with the extension .sno
Can use tags AlternateArcticArt can be combined with NewTheater=yes+Theater=yes tags.
Bugs/Side-Effects/Unexpected Limitations
1.1 If the image SHP has AlternateArcticArt=yes But you don't have an image file for a snow theater, for example. [INITA]
1.2 All you need to do is add Voxel=yes to the basic information section. Initiate' (INIT) in the file Artmd.ini' (for YR) as follows.
Cameo=INITICON
AltCameo=INITUICO
Sequence=LangIdleMDSequence
Crawls=yes
Remapable=yes
FireUp=6
PrimaryFireFLH=60,0,100
SecondaryFireFLH=60,0,100
Voxel=yes
1.3 When you play in the snow theater scene You will find Initiate (INIT) in the snow theater with the same image as Initiate (INIT) in the normal scene.
- Adding Alternate ArcticArt=yes for BuildingTypes.
In the snow theater shed the Buildup construction animation of BuildingTypes will not work properly.
(The game will ignore this part of the animation)
But if BuildingTypes has Voxel=yes in the Art.ini and Artmd.ini sections it will play normally.
- Adding AlternateArcticArt=yes In the Projectile section
and set Image=Voxel (Image=GTNK,Image=HTNK,Image=LTNK)
You will need to create a Voxel file. that ends with A (Image=GTNKA,Image=HTNKA,Image=LTNKA)
Otherwise you will get Internal Error=007564B4
- Rules(md).ini Flags
- TechnoTypes Flags
- AircraftTypes Flags
- BuildingTypes Flags
- InfantryTypes Flags
- VehicleTypes Flags
- ObjectTypes Flags
- Animations Flags
- Projectile Flags
- TMPTiles Flags
- OverlayTypes Flags
- ParticleSystems Flags
- Particles Flags
- SmudgeTypes Flags
- TerrainTypes Flags
- VoxelAnimTypes Flags
- INI Flags
- Bugs and Errors