ShakeXlo
Flag: | ShakeXlo |
File(s): | rules(md).ini |
Values: | ERROR – No value types set! Please edit this page and fix the Flag template! |
This entry was copied from DeeZire's Red Alert 2 and Yuris Revenge INI Editing Guide for the sake of completeness. As it is not our intention to rip off DeeZire's work, this article is subject to a re-write and update with the latest community knowledge. For further information, please read Inclusion of The Guide. |
These values are used if the warhead is to cause the screen to shake when it impacts. This seems to over-ride the presence of the ShakeScreen= statement in the [AudioVisual] section (which appears not to work, although that would be a nice feature). All of these values default to '0', each value determines the degree to which the screen is to be shaken along the X and Y axis as you look at the screen. Values between 10 and 50 work best but don't set them too high since it becomes irritating.