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Aggressive

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Revision as of 11:37, 7 September 2022 by Crimsonum (talk | contribs) (Replaced mentions of script actions with team missions (as they are internally known as such))
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Flag: Aggressive
File(s): ai(md).ini, maps
Values: Boolean values: yes or no, true or false, 1 or 0
Applicable to: TeamTypes


Aggressive entry in TeamTypes pertains to initiating an attack when a threat posing enemy comes in range. Suicide entry in TeamTypes pertains to response to an attack. These can be set to yes/no. Depending on the current team mission being executed and the combination of these two entries, the behavior differs. For some team missions, these two flags don't have any relevance. Variation are seen in the team missions where movement is involved. Typically, attack missions are not affected by Aggressive entry and the team does not initiate attack while on the move to its target when the threat-posing enemy comes in range. In move missions, Aggressive=yes favors attacking when the threat-posing enemy comes in range which results in the team losing its current mission, and when the team resumes it executes the next mission in its script. Suicide=yes tries to suppress the retaliation when attacked in favor of completing the current mission.

Movement-related team mission cases

Team Mission Type Aggressive? Suicide? Response when...
...enemy in range ...under attack
0 Attack target type
1 Attack waypoint
46 Attack enemy structure
59 Attack structure at waypoint
yes yes Does not initiate attack; continues the mission. Does not respond to attack; continues the mission.
yes no Responds to attack and continues the team mission.
no yes Does not respond to attack; continues the mission.
no no Responds to attack and continues the team mission.
3 Move to waypoint
47 Move to enemy structure
53 Gather at enemy base
yes yes Does not initiate attack; continues the mission. Does not respond to attack; continues the mission.
yes no Abandons the current mission and attacks the enemy. Once attack is over, executes the next team mission. Responds to attack. If the engagement is only response or if the enemy moves out of range, continues the current mission. If the engagement turns into an attack, it abandons the current mission. Once the attack is over, executes the next team mission.
no yes Does not initiate attack when enemy comes in range; continues the mission. Does not respond to attack; continues the mission.
no no
16 Patrol to waypoint yes yes Attacks the enemy, then resumes the team mission. Does not respond to attack; continues the mission.
yes no Abandons the current mission and attacks the enemy. Once attack is over, executes the next team mission. Responds to attack. If the engagement is only response or if the enemy moves out of range, continues the current mission. If the engagement turns into an attack, it abandons the current mission. Once the attack is over, executes the next team mission.
no yes Attacks the enemy, then resumes the team mission. Does not respond to attack; continues the mission.
no no Attacks the enemy while moving to given waypoint. Moves back to retaliate. Attacks if in range, otherwise ignores the enemy. Continues the team mission.

Cc alert.png Bugs/Side-Effects/Unexpected Limitations

Setting this on a team with armed transports can cause the game to break down. See Build Anywhere Bug for more information.