ModEnc is currently in Maintenance Mode: Changes could occur at any given moment, without advance warning.

Difference between revisions of "Armor types"

From ModEnc
Jump to: navigation, search
(Warhead Verses)
(Armor Classes)
Line 1: Line 1:
== Armor Classes ==
 
In TS, there were 5 armor types - none, light, wood, heavy and concrete. RA2 had 11 - none, flak, plate, light, medium, heavy, wood, steel, plate, special_1 and special_2. Their main use is to differentiate the damage done by weapons among different types of target. They allow anti tank shells to do high damage to tanks, but virtually nothing to infantry for example. In RA2, certain armor is used exclusively by certain classes of unit to enable weapons to exclusively target certain types of unit (sniper only fire on infantry and not units or buildings for instance), while armor is used in a less structured way in TS. The use of armor in RA2 is detailed below:
 
  
*None - for standard infantry, easy to destroy by anything.
 
*Flak - for special infantry, more resistant than 'none'.
 
*Plate - for exclusive infantry, is nearly immune to tank shells, tougher to penetrate by bullets.
 
*Light - for light vehicles, easy to break.
 
*Medium - exclusive to miners and Kirovs, very resistant to everything.
 
*Heavy - for heavy tanks, almost identical to 'light' by resistance. '''Allied General''' (tends to be more resistant to explosives, bullets and fire)
 
*Wood - light building armor, very fragile.
 
*Steel - base defense armor, more resistant than others.
 
*Concrete - exclusive to Conyards and Shipyards, very resistant to superweapons.
 
*Special_1 - for Terror Drone, easily penetrated by both bullets and cannon shells. (its much weaker against bulllets, especially [20mmRapid] however - ''' AG ''')
 
*Special_2 - for V3/Dreadnought/Boomer missiles, so if a lot of them is fired, one exploding in the air won't destroy the others in proximity. (a lot of weapons such as radiation however can destroy missiles before launch, this can be very unfair and it may be advisable to change the warhead to do 0% or make missiles immune to its effects e.g. immunetoradiation=yes - ''' AG ''')
 

Revision as of 08:48, 19 August 2005