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Difference between revisions of "BombDisarm"

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m (Warheads Flags -> Warhead Flags)
m (Reverted edits by Gordon-creAtive (Talk) to last revision by Vinifera7)
 
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|values={{Values|bool}}
 
|values={{Values|bool}}
 
|default=no
 
|default=no
|types={{Categ|Warhead}}
+
|types={{Categ|Warheads}}
 
|ra2=yes
 
|ra2=yes
 
|yr=yes
 
|yr=yes

Latest revision as of 16:28, 26 January 2011

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: BombDisarm
File(s): rules(md).ini
Values: Boolean values: yes or no, true or false, 1 or 0
Default: no
Applicable to: Warheads


This flag determines whether a warhead should only be used to remove dynamite created by another warhead with IvanBomb=yes. If set to yes, the warhead will not deal damage.

A unit with a weapon that has a warhead of this type will only target units rigged with dynamite. Furthermore, an infantry unit with Engineer=yes and a disarming weapon will give it a special "disarm" cursor when pointing to a unit rigged with dynamite.

See Also