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CloakDelay

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Flag: CloakDelay
File(s): rules(md).ini
Values: Floating point values: Any decimal number (clearer range should be added in Template:Values).
Applicable to: General


Specifies the delay, in minutes (per 900 frames), that all cloaked objects (submarines in Red Alert 2) are forced to remain revealed/emerged before becoming able to cloak/submerge again.

See Also