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Difference between revisions of "Conventional"

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{{DeeZireInclusion}}<br />
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{{Flag
Can be set to 'yes' or 'no' and is used to specify that this warhead is big enough to cause a 'splash' if it impacts on water. This overrides any explosive animation sequences specified by the AnimList= statement, so that the SplashList= animations from the [AudioVisual] section are used instead.
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|name=Conventional
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|files=rules(md).ini
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|values=boolean (yes/no or true/false)
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|special=none
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|default=no
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|types=[[Warhead]]s
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|games=[[TS]], [[RA2]], [[YR]]
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}}
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This flag determines whether this warhead sinks and causes a water splash anim (see [[SplashList]] in [<tt>[[CombatDamage]]</tt>]) instead of detonating when it hits water.
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[[Category:Rules(md).ini Flags]]
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[[Category:Warhead Flags]]

Revision as of 08:59, 6 May 2006

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: Conventional
File(s): rules(md).ini
Values: boolean (yes/no or true/false)
Special Values: none
Default: no
Applicable to: Warheads


This flag determines whether this warhead sinks and causes a water splash anim (see SplashList in [CombatDamage]) instead of detonating when it hits water.