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DamageFireOffsetX

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Revision as of 15:36, 7 August 2021 by McPwny (talk | contribs) (Created page with "Specifies the locations to play flame animations on top of a building when the building is damaged. The first number is X location and the second one is Y location. A common m...")
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Specifies the locations to play flame animations on top of a building when the building is damaged. The first number is X location and the second one is Y location. A common method for finding DamageFireOffset0= is by using LKO's image shaper found here: https://ppmforums.com/topic-44476/image-shaper/