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DeactivateSound

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Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: DeactivateSound
File(s): rules(md).ini
Values: ERROR – No value types set! Please edit this page and fix the Flag template!

This entry was copied from DeeZire's Red Alert 2 and Yuris Revenge INI Editing Guide for the sake of completeness. As it is not our intention to rip off DeeZire's work, this article is subject to a re-write and update with the latest community knowledge.

For further information, please read Inclusion of The Guide.




Sound to play when VehicleTypes with PoweredUnit=yes set are deactivated by the loss of power to, or destruction of, the BuildingType with the corresponding PowersUnit= statement. Can be any sound as defined in the SOUND.INI file.
(Yuri's Revenge Only)


This specifies the sound from SOUNDMD.INI to play when this VehicleType is deactivated if it has PoweredUnit=yes set and is co-ordinated with a BuildingType which has had power lost or has been destroyed.

(Yuri's Revenge Only)