ModEnc is currently in Maintenance Mode: Changes could occur at any given moment, without advance warning.

Difference between revisions of "DeadBodies"

From ModEnc
Jump to: navigation, search
m (Replacing Template:TTL with Template:F.)
 
(One intermediate revision by one other user not shown)
Line 1: Line 1:
 +
=={{anchor|General||}}For [General]==
 
{{Flag
 
{{Flag
|name=DeadBodies
+
|values={{values|stringlist|[[Animations]]}}
|files={{Categ|Rules(md).ini}}
 
|values=Comma-separated list of strings (names of Animations)
 
|default=null
 
 
|types={{Categ|General}}
 
|types={{Categ|General}}
 
|ts=yes
 
|ts=yes
Line 13: Line 11:
 
}}
 
}}
  
Specifies a list of animations that are used in random order as dead bodies, after an [[InfantryTypes|InfantryType]] without <tt>[[NotHuman]]=yes</tt> is killed.
+
This flag specifies a list of [[Animations]], one of which is randomly played when an [[InfantryType]] is killed by a [[warhead]] with {{f|InfDeath|1|link}} or {{tt|InfDeath{{=}}2}}. The animation will start to play once the {{f|Die1|link}} or {{f|Die2|link}} sub-sequences end.
 +
 
 +
These animations will not play for InfantryTypes with {{f|NotHuman|yes|link}}.
 +
 
 +
===Individual override===
 +
In {{ra2}}, [General]{{arr|r}}{{f|DeadBodies|link}} can be overridden for individual InfantryTypes[[{{PAGENAME}}#InfantryTypes|{{sup|{{arr|d}}}}]].
 +
 
 +
=={{anchor|InfantryTypes||}}For InfantryTypes==
 +
{{Flag
 +
|values={{values|stringlist|[[Animations]]}}
 +
|types={{Categ|InfantryTypes}}
 +
|ra2=yes
 +
|yr=yes
 +
|rp=yes
 +
}}
 +
 
 +
This flag acts as an individual override for {{sl|General}}{{arr|r}}{{f|DeadBodies|link}}[[{{PAGENAME}}#General|{{sup|{{arr|u}}}}]].
  
 
{{Automatictypelist|Animations|Animations}}
 
{{Automatictypelist|Animations|Animations}}

Latest revision as of 09:51, 27 November 2009

For [General]

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: DeadBodies
File(s): rules(md).ini
Values: Comma-separated list of strings. (Limited to: Animations)
Applicable to: General


This flag specifies a list of Animations, one of which is randomly played when an InfantryType is killed by a warhead with InfDeath=1 or InfDeath=2. The animation will start to play once the Die1 or Die2 sub-sequences end.

These animations will not play for InfantryTypes with NotHuman=yes.

Individual override

In Red Alert 2, [General]→DeadBodies can be overridden for individual InfantryTypes.

For InfantryTypes

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: DeadBodies
File(s): rules(md).ini
Values: Comma-separated list of strings. (Limited to: Animations)
Applicable to: InfantryTypes


This flag acts as an individual override for [General]DeadBodies.

Cc documentinfo.png Automatic List Inclusion

Animations used as values for this flag are automatically listed under the internal [Animations] array. However no harm can be done by listing them manually.