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Difference between revisions of "DeployFacing"

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{{DeeZireInclusion}}<br />
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{{Flag
Specifies the direction that this VehicleType will face before it DeploysInto= a BuildingType. This should be set to a value between 0 and 7 inclusive, with that value representing compass facings in a clockwise direction (with 0 being North). Note that due to the isometric view used in Red Alert 2, North is actually North West as you look at the screen.<br />
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|name={{PAGENAME}}
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|files={{Categ|Rules(md).ini}}
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|values={{Values|unsigned integers|}}
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|default=?
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|types={{Categ|BuildingTypes}} or {{Categ|TechnoTypes}}
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|yr=yes
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}}
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Supposed to specify the direction that this VehicleType will face before it DeploysInto= a BuildingType. This should be set to a value between 0 and 7 inclusive, with that value representing compass facings in a clockwise direction (with 0 being North). Note that due to the isometric view used in Red Alert 2, North is actually North West as you look at the screen.<br />
 
(Yuri's Revenge Only)
 
(Yuri's Revenge Only)
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 +
The tag appears to be non-working

Latest revision as of 20:01, 10 September 2021

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: DeployFacing
File(s): Rules(md).ini
Values: Unsigned integers: All non-negative whole numbers from 0 to either 32767, 2147483647 or 4294967295.
Default: ?
Applicable to: BuildingTypes or TechnoTypes



Supposed to specify the direction that this VehicleType will face before it DeploysInto= a BuildingType. This should be set to a value between 0 and 7 inclusive, with that value representing compass facings in a clockwise direction (with 0 being North). Note that due to the isometric view used in Red Alert 2, North is actually North West as you look at the screen.
(Yuri's Revenge Only)

The tag appears to be non-working