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Difference between revisions of "DetectionDistance"

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(Updating with OBSOLETE (copying obsoleteness info from SecretHouses, obsoleteness needs a better display, this is too subtle))
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{{DeeZireInclusion}}<br />
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{{flag
Specifies the range (in cells) that this object must be from an object with a PsychicDetectionRadius= set before it triggers a Psi Warning. Appears to be unused and for some reason may only work if attached to InfantryTypes.
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|files={{categ|ini=rules}}
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|values={{values|integer}}
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|types={{Categ|InfantryTypes}}
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|yr=yes
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|rp=yes
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}}
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{{Obsolete}}
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Parsed, but has no effect in-game.
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<span style="text-decoration: line-through;">Specifies the range (in cells) that this object must be from an object with a PsychicDetectionRadius= set before it triggers a Psi Warning. Appears to be unused and for some reason may only work if attached to InfantryTypes.</span>

Revision as of 21:21, 7 June 2008

Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: DetectionDistance
File(s): rules(md).ini
Values: Signed integers: All whole numbers from -2147483648 to 2147483647; in rare cases, only from -32768 to 32767.
Applicable to: InfantryTypes


Cc cnrdelete-all.png
Logic related to DetectionDistance, as a whole or in part, is obsolete in Red Alert 2 and/or Yuri's Revenge.

Parsed, but has no effect in-game.

Specifies the range (in cells) that this object must be from an object with a PsychicDetectionRadius= set before it triggers a Psi Warning. Appears to be unused and for some reason may only work if attached to InfantryTypes.