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Difference between revisions of "Frame"

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A frame is a time measurement unit in C&C games. One frame is the smallest amount of time between separate events. In mapping, if multiple [[triggers]] are constructed to fire after the same number of frames passes, each trigger in that sequence will fire one frame later than the previous. A comparison to real time is mentioned in the rules, saying ''Frame time a spy shuts down power for (900 = 1 minute)'', inferring that every 15 frames, a second of in-game time passes.  
 
A frame is a time measurement unit in C&C games. One frame is the smallest amount of time between separate events. In mapping, if multiple [[triggers]] are constructed to fire after the same number of frames passes, each trigger in that sequence will fire one frame later than the previous. A comparison to real time is mentioned in the rules, saying ''Frame time a spy shuts down power for (900 = 1 minute)'', inferring that every 15 frames, a second of in-game time passes.  
  
Several ini flags use frames as a measurement of their effect's duration, for example, a weapon's {{TTL|ROF}}, {{TTL|LaserDuration}}, an Ivan Bomb's delay ({{TTL|IvanTimedDelay}}), and others.
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Several ini flags use frames as a measurement of their effect's duration, for example, a weapon's {{f|ROF|link}}, {{f|LaserDuration|link}}, an Ivan Bomb's delay ({{f|IvanTimedDelay|link}}), and others.
  
 
[[Category:General Editing Information]]
 
[[Category:General Editing Information]]
 
[[Category:Units of measurement]]
 
[[Category:Units of measurement]]

Latest revision as of 10:00, 27 November 2009

A frame is a time measurement unit in C&C games. One frame is the smallest amount of time between separate events. In mapping, if multiple triggers are constructed to fire after the same number of frames passes, each trigger in that sequence will fire one frame later than the previous. A comparison to real time is mentioned in the rules, saying Frame time a spy shuts down power for (900 = 1 minute), inferring that every 15 frames, a second of in-game time passes.

Several ini flags use frames as a measurement of their effect's duration, for example, a weapon's ROF, LaserDuration, an Ivan Bomb's delay (IvanTimedDelay), and others.