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HouseTypeClass

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The HouseTypeClass holds default settings for Houses which are loaded from an INI file.
HouseTypes are also known as Countries.

Class specifications

Property Value
General:
Derivation AbstractClassAbstractTypeClass → HouseTypeClass
GUID {1DD43928-046B-11D2-ACA4-006008055BB5}
VT address (YR 1.001) 0x7EAB58
Size of member data (YR 1.001) 0x1B0 bytes
AbstractClass derivative:
AbstractDerivation ID 0x0E


Member variables

Offset Type Name Description
AbstractClass:
0x0 ptr VirtualTable Pointer to the class's Virtual Table
0x4 ptr IRTTITypeInfo VTable Pointer to an extended VTable (not sure what exactly it does)
0x8 ptr INoticeSink VTable Pointer to an extended VTable (not sure what exactly it does)
0xC ptr INoticeSource VTable Pointer to an extended VTable (not sure what exactly it does)
0x10 DWORD unknown
0x14 DWORD DerivationFlags Bit 0: set if the instance is or derives from a TechnoClass
Bit 1: set if the instance is or derives from a ObjectClass
Bit 2: set if the instance is or derives from a FootClass
0x18 DWORD unknown
0x1C DWORD unknown
0x20 bool Dirty Was the object changed since it was last saved?
0x21 BYTE unused
0x22 WORD unused
AbstractTypeClass:
0x24 char[0x18] ID The INI name of this type (for example: SMCV).
0x3C BYTE reserved Zero-termination of the ID.
0x3D char[0x20] UIName Stringtable reference given by the UIName tag.
0x5D BYTE reserved Zero-termination of the UIName.
0x5E WORD unused
0x60 wchar* UIName Pointer to the UIName unicode string inside the stringtable.
0x64 char[0x31] Name Name given by the Name tag.
0x95 BYTE reserved Zero-termination of the Name.
0x96 WORD unused
HouseTypeClass:
0x98 char[0x18] ParentCountry
0xB0 BYTE reserved Zero-termination of the ParentCountry string.
0xB1 BYTE unused
0xB2 WORD unused
0xB4 int Index Index in the global HouseTypeClass array.
0xB8 int Index Index in the global HouseTypeClass array.
(stored twice for some reason?)
0xBC int Side index Index of this country's side in the global SideClass array.
0xC0 ColorScheme* Color
0xC4 DWORD unused
0xC8 double Firepower
0xD0 double Groundspeed
0xD8 double Airspeed
0xE0 double Armor
0xE8 double ROF
0xF0 double Cost
0xF8 double BuildTime
0x100 float ArmorInfantryMult
0x104 float ArmorUnitsMult
0x108 float ArmorAircraftMult
0x10C float ArmorBuildingsMult
0x110 float ArmorDefensesMult
0x114 float CostInfantryMult
0x118 float CostUnitsMult
0x11C float CostAircraftMult
0x120 float CostBuildingsMult
0x124 float CostDefensesMult
0x128 float SpeedInfantryMult
0x12C float SpeedUnitsMult
0x130 float SpeedAircraftMult
0x134 float BuildTimeInfantryMult
0x138 float BuildTimeUnitsMult
0x13C float BuildTimeAircraftMult
0x140 float BuildTimeBuildingsMult
0x144 float BuildTimeDefensesMult
0x148 float IncomeMult
0x14C vector<InfantryTypeClass*> VeteranInfantry
0x168 vector<UnitTypeClass*> VeteranUnits
0x184 vector<AircraftTypeClass*> VeteranAircraft
0x1A0 char[0x4] Suffix
0x1A4 char[0x1] Prefix
0x1A5 bool Multiplay
0x1A6 bool MultiplayPassive
0x1A7 bool WallOwner
0x1A8 bool SmartAI
0x1A9 BYTE unused
0x1AA WORD unused
0x1AC DWORD unused
AbstractClass - Member Variables
AbstractTypeClass - Member Variables
HouseTypeClass - Member Variables

Virtual Table

Offset Return Type Name Arguments Description
IUnknown:
0x0 HRESULT QueryInterface REFIID iid
void ** ppvObject
MSDN:
"Returns a pointer to a specified interface on an object to which a client currently holds an interface pointer."
0x4 ULONG AddRef none MSDN:
"[...] increments the reference count for an interface on an object. It should be called for every new copy of a pointer to an interface on a given object."
0x8 ULONG Release none MSDN:
"Decrements the reference count for the calling interface on a object. If the reference count on the object falls to 0, the object is freed from memory."
IPersist:
0xC HRESULT GetClassID CLSID * pClassID MSDN:
"Retrieves the class identifier (CLSID) of an object. The CLSID is a unique value that identifies the code that can manipulate the persistent data."
IPersistStream:
0x10 HRESULT IsDirty none MSDN:
"Checks the object for changes since it was last saved."
0x14 HRESULT Load IStream* stream
AbstractClass* dst
MSDN:
"Initializes an object from the stream where it was previously saved."
0x18 HRESULT Save IStream* stream
AbstractClass* src
(3rd is unknown)
MSDN:
"Saves an object to the specified stream."
0x1C HRESULT GetMaxSize ULARGE_INTEGER * pcbSize MSDN:
"Returns the size in bytes of the stream needed to save the object."
AbstractClass:
0x20 none (DTOR) Destructor none Frees memory and removes this instance from global arrays.
0x24 unknown unknown unknown
0x28 unknown unknown unknown
0x2C int GetAbstractDerivationID none Gets the AbstractDerivationID of this class.
Used to find out "what something is".
0x30 int GetSize none Gets the size of the member data.
0x34 unsigned long GetCRC unknown Calculates a CRC sum of this instance.
0x38 int GetOwningHouseIndex none Gets the index of the House (player) who owns this object.
0x3C HouseClass* GetOwningHouse none Gets a pointer to the House (player) who owns this object.
0x40 int GetArrayIndex none Gets the index of this class instance in the global array.
This will return 0 for abstract classes.
0x44 bool IsDead none Finds out whether this instance is dead.
This is only used for "living" objects with a health.
0x48 void Get3DCoords int* dst_xyz Loads 3D coordinates into dst_xyz.
0x4C void Get3DCoords_var int* dst_xyz Loads 3D coordinates into variables, then into dst_xyz.
This method is obsolete (use 0x48).
0x50 unknown unknown unknown
0x54 unknown unknown unknown
0x58 unknown unknown unknown
0x5C void AdvanceFrame none This is an updating routine, called every frame.
AbstractTypeClass:
0x60 unknown unknown unknown
0x64 bool LoadFromINI CCINIClass* ini Initializes the type based on the INI file section ID.
0x68 bool SaveToINI CCINIClass* ini Saves this type to an INI file.HouseTypeClass - Virtual Table
AbstractClass - Virtual Table
AbstractTypeClass - Virtual Table

Member functions

Address (YR 1.001) Return Type Name Arguments Description
0x5113F0 ptr (CTOR) Constructor char* ID Creates an instance.