ModEnc is currently in Maintenance Mode: Changes could occur at any given moment, without advance warning.

InfantryBaseMult

From ModEnc
Revision as of 17:52, 5 May 2006 by DCoder (talk | contribs)
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to: navigation, search
Tiberian Dawn The Covert Operations Red Alert Counterstrike Aftermath Tiberian Sun Firestorm HyperPatch Red Alert 2 Yuri's Revenge Ares Generals Zero Hour Tiberium Wars Kane's Wrath
Flag: InfantryBaseMult
File(s): rules(md).ini
Values: ERROR – No value types set! Please edit this page and fix the Flag template!

This entry was copied from DeeZire's Red Alert 2 and Yuris Revenge INI Editing Guide for the sake of completeness. As it is not our intention to rip off DeeZire's work, this article is subject to a re-write and update with the latest community knowledge.

For further information, please read Inclusion of The Guide.




Computer players will only build units from the [InfantryTypes] list if the number of structures in their base(s) multiplied by this number is less than the current number of [InfantryTypes] they currently have on the map. This is used to ensure the computer trains infantry units in relation to the size of its base so that it has enough teams created for base defense and that they actually serve some purpose.